Slot Machine Code Java
Posted By admin On 10/04/22I'got new project to develop 5 reel slot machine algorithm. It's new for me devoloping gambiling algorithm. It should have the payout percentage 90%. I read everything abouit it as i think. I know that every simple slot machine work on RNG.
In order to illustrate beginning Java programming and animation techniques, I wrote a very simple slot machine in Java, its only moving part a lone, spinning wheel. To start, I will present a slot machine that uses one of the simplest and (unfortunately) most popular methods of animation. SlotMachine.java - import java.util.Random public class SlotMachine public static void main(String args Random generator= new Random int firstNum=. I tried editing the codes and adding more entries to that win array, but the slot machine stopped working. When i say wild card, i mean anytime 1 of a certain one appears in any column, then it’s a win. For example, let’s say the number 7 is a wildcard. If a 7 appears once, twice, or three times, then it’s a win. Starting out with Java: From control structures through.
Slot Machine Code Java Compiler
following:
• Asks the user to enter the amount of money he or she wants to enter into the slot
machine.
• Instead of displaying images, the program will randomly select a word from the
following list: Cherries, Oranges, Plums, Bells, Melons, Bars. To select a word, the
program can generate a random number in the range of 0 through 5. If the number is 0,
the selected word is Cherries; if the number is 1, the selected word is Oranges; and so
forth. The program should randomly select a word from this list three times and display
all three of the words.
• If none of the random selected words match, the program will inform the user that he
or she has won $0. If two of the words match, the program will inform the user that he
or she has won two times the amount entered. If three of the words match, the
program will inform the user that he or she has won three times the amount entered.
• The program will ask whether the user wants to play again. If so, these steps are
repeated. If not, the program displays the total amount of money entered into the slot
machine and the total amount won.*/
public static void main(String[] args) {
//define var
//String Cherries, Oranges, Plums, Bells, Melons, Bars;
int one,two,three,four,five,num,count;
double bet;
Random rand = new Random();
Scanner keyboard = new Scanner (System.in); //New scanner class
System.out.print('How much would you like to bet? ');//get's user input and bet
bet = keyboard.nextDouble();
for (count=1; count<=3;count++)
{
int picked = rand.nextInt(6);
switch (picked){
case 0:
System.out.print('Bells ');word=1;
break;
case 1:
System.out.print('Cherries '); word=1;
break;
case 2:
System.out.print('Orange '); word=1;
break;
case 3:
System.out.print('Plums '); word=1;
break;
case 4:
System.out.print('Melons '); word=1;
break;
case 5:
System.out.print('Bars '); word=1;
break;
}
}
}
//I can get the code to print the 3 words at random but I need to save the output to a different variable each time the for loop runs any suggestions?